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电子书-深度思考。机器智能的终点和人类创造力的起点(英)

# 计算机 # 计算机科学 # 人工智能 大小:1.34M | 页数:231 | 上架时间:2022-01-30 | 语言:英文

电子书-深度思考。机器智能的终点和人类创造力的起点(英).pdf

电子书-深度思考。机器智能的终点和人类创造力的起点(英).pdf

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类型: 电子书

上传者: 二一

出版日期: 2022-01-30

摘要:

In May 1997, the world watched as Garry Kasparov, the greatest chess player in the world, was defeated for the first time by the IBM supercomputer Deep Blue. It was a watershed moment in the history of technology: machine intelligence had arrived at the point where it could best human intellect.It wasn't a coincidence that Kasparov became the symbol of man's fight against the machines. Chess has long been the fulcrum in development of machine intelligence; the hoax automaton 'The Turk' in the 18th century and Alan Turing's first chess program in 1952 were two early examples of the quest for machines to think like humans -- a talent we measured by their ability to beat their creators at chess. As the pre-eminent chessmaster of the 80s and 90s, it was Kasparov's blessing and his curse to play against each generation's strongest computer champions, contributing to their development and advancing the field. Like all passionate competitors, Kasparov has taken his defeat and learned from it. He has devoted much energy to devising ways in which humans can partner with machines in order to produce results better than either can achieve alone. During the twenty years since playing Deep Blue, he's played both with and against machines, learning a great deal about our vital relationship with our most remarkable creations. Ultimately, he's become convinced that by embracing the competition between human and machine intelligence, we can spend less time worrying about being replaced and more thinking of new challenges to conquer.In this breakthrough book, Kasparov tells his side of the story of Deep Blue for the first time -- what it was like to strategize against an implacable, untiring opponent -- the mistakes he made and the reasons the odds were against him. But more than that, he tells his story of AI more generally, and how he's evolved to embrace it, taking part in an urgent debate with philosophers worried about human values, programmers creating self-learning neural networks, and engineers of cutting edge robotics.

1997年5月,世界上最伟大的国际象棋选手加里-卡斯帕罗夫首次被IBM的超级计算机 "深蓝 "击败。这是科技史上的一个分水岭:机器智能已经达到了可以超越人类智力的程度。卡斯帕罗夫成为人类与机器斗争的象征,这并不是一个巧合。国际象棋长期以来一直是机器智能发展的支点;18世纪的骗局自动机 "土耳其人 "和1952年阿兰-图灵的第一个国际象棋程序是追求机器像人类一样思考的两个早期例子--我们以它们在国际象棋中击败创造者的能力来衡量这种才能。作为80年代和90年代杰出的国际象棋大师,卡斯帕罗夫与每一代最强的计算机冠军对弈是他的幸运,也是他的诅咒,为他们的发展做出了贡献,推动了这个领域的发展。像所有充满激情的竞争者一样,卡斯帕罗夫接受了他的失败并从中吸取教训。他将大量精力用于设计人类与机器合作的方式,以便产生比任何一方单独实现的更好的结果。在打完 "深蓝 "之后的20年里,他与机器都有过交手,并从中学到了很多关于我们与我们最杰出的创造物之间的重要关系。在这本突破性的书中,卡斯帕罗夫首次讲述了他与 "深蓝 "的故事--与一个顽强不屈的对手制定战略的感觉--他所犯的错误和对他不利的原因。但不仅如此,他更广泛地讲述了他关于人工智能的故事,以及他是如何逐渐接受人工智能的,与担心人类价值的哲学家、创建自学神经网络的程序员以及尖端机器人技术的工程师一起参加了一场紧急辩论。

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